I'm relatively new to some of the workflow for creating environments so I apologize if this question has already been answered elsewhere. I am creating a swamp scene and in it, I am trying to create a broken down wood shack. I am creating the rough block out in Maya, but to do the details(things like broken panels of wood or cracked pieces) should I do that inside a sculpting program like Zbrush or using textures with substance painter/ designer?
Replies