Hello, I've got 10 years experience in the game industry as a freelancer, although newer to 3D modeling. My background is in pixel art. I've been 3D modeling specializing in low poly characters for about 2 years now. I work in Blender exclusively for now. My portfolio: https://www.artstation.com/cosmickitty My…
Hi there, Im making some 3D assets than Im rendering out of maya using mental ray, Im then importing them into photoshop to use. Problem is, it keeps giving me a 1-2 pixel black halo around the edges where the alpha starts :-/ Would anybody know how I could get rid of this? many thanks
Every time I try to import a texture into UT3 that isnt the common 512, 1024, 2048 size I get the error "Can't import non-power of two texture width ( 768 ) I have tried this with a few sizes, all are square textures and checked to make sure there not a pixel off. How would a 768x768 not be considered a power of 2 for…
Hey, heres an upsized version of the concept its based off (sorry about pixelation) The title of the the concept says engine but its all crazy to me! Haha i just thought it looked cool what i've got so far (post process is more fun than actually making progress modelling) At the moment it looks like ironman with a gas…
Hey I have noticed in cs4 when I use a large brush I think bigger than 20 pixels the outline of the brush cursor gets cut off, anyone else having this issue? I have the latest driver for my card I use the setting where you can see the exact outline of the brush you are using as the cursor. Any help?
in so many sci-fi movies from the 70/80s there is a transformation or infection by aliens. so i decide to pick this and put it into a skin. i take some photos of reptiles/birds and compose it with some digital stuff like blood lines and pixels. a little nice detail: if the weapon was used very much it becomes like a bloody…
I keep running into this strange shading issue: I'm not sure why this occurs since I've imported the mesh with smooth edges from Maya. Also, whenever I zoom out i get a white outline around the texture, even though the masking texture directly overlaps my diffuse texture (its actually contracted by a couple pixels to…
Hi, I don't know why this happens to my high poly to low poly baking. Very bad textures along seams! I have tried almost all of the baking settings, but nothing helped, I've also checked that my UV's are aligned with pixels. Here are the high and low poly meshes.…
Could you hit me with any Fine Artist that has a Games Art overtone to there work? Here are some examples of what I am looking for. Kelly Goeller - http://www.kelloworld.com/pixel-pour-1/ Takashi Murakami - http://english.kaikaikiki.co.jp/artists/list/C4/ Kris Kuksi - http://www.kuksi.com/sculpture-2016…
Ive noticed a lot of renderers let you select bucket size. I know the "bucket" refers to the amount of pixels each CPU processes at once, so making the bucket bigger makes the little boxes bigger which chug along on the render window, but aside from that, what does changing the size actually accomplish? Is there a…