Every time I try to import a texture into UT3 that isnt the common 512, 1024, 2048 size I get the error "Can't import non-power of two texture width ( 768 )
I have tried this with a few sizes, all are square textures and checked to make sure there not a pixel off. How would a 768x768 not be considered a power of 2 for Unreal?
Anyone know why this is?
Replies
You're so ruthless Vig, lol
was hoping to get an engine render in UT3 as I prefer that over max and marmoset was giving me some funky errors, but max render sufficed.
If you have a professor saying to use 768xN maps please slap them for me.
Not completely off topic, but are there engines that support non power of 2 maps?
512 + 256 = 768 not that odd really. I could see how someone might think that's a standard size.
So yeah, the days of fidgeting around with UV's are numbered it would seem. Eh, who am I kidding, there'll always be tweaks to be made