Hey guys. I'm having a bit of trouble. I have 2 models, one is the low poly mesh and the other is the high poly mesh with the detail on. The problem I'm having is that I cant for the life of me get a decent normal map from it. I've even tried Doom 3's renderbump and it comes out just wrong looking Is there by chance a step…
Hi, im wondering how i should bake AO for my model. If i use the high poly model, it makes some of the model behind the wooden planks completely black so it dosn't work for my low poly shield. And if i bake on the high poly as a single model, the UV's don't match. Especially since the low poly don't have any wooden planks…
dont know if this question is apropiate here but is something that has been annoying me too much so as title say 3ds max sometimes go too slow,like for example I enable a map like a specular map and them my pc go processing and even the pc freezes for some time and goes back to normal but I am not exactly making some kind…
Tiros, excellent work man! Pior, I'm not an expert obviously but it sounds like getting this sort of buffer info from Max isn't trivial.. Max' own viewport AO does work on top of this but it's only based on scene geometry (sample below). Generating detail AO like you say from the normals is probably tricky to get to work…
For some reason Render to texture is not saving a file for me. I go through all the steps to baeke out a Normal map in Max 8, and I hit render, the render wondow shows me the unwrapped model with the normal map applied, but even follwing Mops tutorial to checnk the settings, Max is Not outputting a normal map at all. Did I…
I would,... You can model the lowpoly in Max or in zbrush. But if you go from Max you should import in to ZBrush, and for something small like an axe, once its in ZB unify it so it is at a good size for ZB. Use Goz to send the axe to Max and you will see it is too small and probably in the wrong position so fiddle with the…
Hi guys, I'd like to track down the issue with dds file format incompatibility with IC.Shape in DirectX shader. The problem is: when trying to load a dds map in a DirectX shaders 3ds Max fires the error: "File type not supported". I cannot reproduce the issue in any of my system versions so I need a bit of help on this.…
Nothing is 'Barfed'. The renderer and viewports use a different method of tangent basis calculation. This is because Max's solution was release before there was a solid standard. the viewport shading was released later when things were more standardised. Rendering Max baked normal maps gives flawless results in scanline. I…
GoZ is working great for tossing the mesh back and forth between 3ds Max and Zbrush. However it is not working for maps. I watched the pixologic tutorial on it and I guess the GoZ plugin is supposed to create a new material with Diffuse,Normal,Disp maps. My Zbrush model has diffuse, normal and disp maps active but when it…