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Making local maps via 3ds max, zbrush, melody etc?

polycounter lvl 18
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odium polycounter lvl 18
Hey guys.

I'm having a bit of trouble. I have 2 models, one is the low poly mesh and the other is the high poly mesh with the detail on.

The problem I'm having is that I cant for the life of me get a decent normal map from it. I've even tried Doom 3's renderbump and it comes out just wrong looking laugh.gif

Is there by chance a step by step guide I can use somewhere that will talk me through it?

Thanks in advance.

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