GoZ is working great for tossing the mesh back and forth between 3ds Max and Zbrush. However it is not working for maps. I watched the pixologic tutorial on it and I guess the GoZ plugin is supposed to create a new material with Diffuse,Normal,Disp maps. My Zbrush model has diffuse, normal and disp maps active but when it comes into Max it just has a standard blank material
Any Ideas?
Additional info;
UV's where laid out in Max.
MaxScript Mini Listener says "isDXActive() == false -> use standard material only!"
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