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Bake Ambient Occlusion from Normal Map in 3ds Max

Asim7
polycounter lvl 10
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Asim7 polycounter lvl 10
Hi, im wondering how i should bake AO for my model.

r0UHrZh.jpg

If i use the high poly model, it makes some of the model behind the wooden planks completely black so it dosn't work for my low poly shield.

And if i bake on the high poly as a single model, the UV's don't match. Especially since the low poly don't have any wooden planks on it just a low poly shield.

Only way i can see it working really, is if i use the normal map. But i don't know how, or if it is even possible?

Would really appreciate some help or tips :)

Replies

  • Lt_Commander
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    Lt_Commander polycounter lvl 11
    You need to right click on your low poly, select object properties, and disable shadow casting. The blackness is being caused by the LP overlap on your HP.

    Once the LP is no longer going to impact the AO map, bake it out with the same projection settings as your normal and you should be good to go.
  • Asim7
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    Asim7 polycounter lvl 10
    You need to right click on your low poly, select object properties, and disable shadow casting. The blackness is being caused by the LP overlap on your HP.

    Once the LP is no longer going to impact the AO map, bake it out with the same projection settings as your normal and you should be good to go.


    Thanks alot! worked like a charm :)
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