Hi guys, I'm at work so I couldnt take a screenshot but used Paint to try and illustrate my issue! I have a flat face sticking out, but its just one side, causing some weird shadows. What can I do to thicken it?
still trying to get the human figure down, decided to work on the face tonight since ive put it off once or twice. I feel confident with the majority of the build, however the eyes (and ears) are giving me a bit of trouble and id like to know what texturing and normal manipulation can do for it as-is. any crits…
Hey all, so I'm doing my first face sculpt. I started in Maya to get the basic base mesh and am trying to get it looking good in zbrush. Ideally I wanted him to look like Bruce Willis, but at the moment I'm going for human, then I'll try more of the Bruce, please lots of c&c,the only way I'm gonna get better at this :) It…
Hello, this is a sculpt study of a face from inspiration, watching a live demo on the side. Done in a few hours, to focus on anatomy. Don't hesitate to comment!
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
Hello, :D I made a L shape pipe for my game. The pipe use a few faces. I thought we will not see it with the texture on it. But the result is very bad. I want my pipe to be like on the image 2 (dishonored). Can you help me ? (and sorry for bad english).
Is there a possibility to check the Vert/Tri/Face count of multiple selected objects? and not just 1? i have been looking and just cant find it whatsoever.
Guys, Ive been looking for this store that sells high resolution face textures. I was wondering if y'all had any resources like that? My skin texturing game is not very good and I wanted to use some scans as a jumping off point and get better from there.
Hello Polycount, i am currently working on this face bust for practice. I'm trying to go for the mechanical cyborg type look, crits or suggestions are welcomed. [IMG]file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-19.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-20.jpg[/IMG]
I am preparing a low poly object for a high poly normal map bake, and I am having issues with inverted faces while trying to unwrap. I know they need to be flipped in UVW editor window, but once I do, I can't figure out how to properly attach them back on to the rest of the uvs without messing everything up. I attached a…