still trying to get the human figure down, decided to work on the face tonight since ive put it off once or twice. I feel confident with the majority of the build, however the eyes (and ears) are giving me a bit of trouble and id like to know what texturing and normal manipulation can do for it as-is.
any crits appreciated!
[image]http://
[/image] [image]http://
[/image] [image]http://
[/image]
Replies
- The mesh dosn't really "flow", it just seems like you put cuts where ever you needed detail, I would try to make some lines wrap around the head more from the front, and combind some lines where you don't need as much detail.
- And on the top picture above the ear, where 8 lines come together needs to be fixed. That can be fixed by following what I said in my first comment.
Good start
as for the chin i realized this after i had taken the pictures, essentially i just reeled that last vert inwards more and saw a much smooth chin, so i hope thats what you were talking about.
ill see what i can do about the topology, thanks guys!
[image]http://[/image]
1) As Ben (poop) said the V line of the jaw is much too pointy.
2) You have some wierd edges ending in odd places. It looks like you started to work in quads then switched to tri's. In general I have found it easier to stick to quads, especially when you start importing things into Zee-Brush (it hates tri's and does wierd things).
3) The ears are too low and much too round. This is one of the reasons I would suggest building off of referance photos. If the person has short stubby round ears then so be it. But for practice model it seems odd without some freakish referance to back it up. The bottom of the ear is in the right place but the top half of the ear needs to come up so the part that connects to the temple is even with the eye.