I am preparing a low poly object for a high poly normal map bake, and I am having issues with inverted faces while trying to unwrap. I know they need to be flipped in UVW editor window, but once I do, I can't figure out how to properly attach them back on to the rest of the uvs without messing everything up.
I attached a few examples of what I'm having trouble with.
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That probably is the probable problem. XD I will try fixing those issues and let you know how it goes.