Hey all, so I'm doing my first face sculpt. I started in Maya to get the basic base mesh and am trying to get it looking good in zbrush. Ideally I wanted him to look like Bruce Willis, but at the moment I'm going for human, then I'll try more of the Bruce, please lots of c&c,the only way I'm gonna get better at this
It is still a WIP at the moment.
also any tips or tricks would be awesome (ex. cool tricks with brushes, good wrinkles, etc.)
Thanks poly!
[ame="
http://www.youtube.com/watch?v=M72pkQ9cSuw"]Link[/ame] for a spin around of the head
Replies
Overall try to look at your reference as much as possible when make any changes, and it will soon show up more as Bruce Willis. This is good attempt so far, but just needs some more retouching
I've tweaked the ears out, narrowed the chin, widened the nose and lifted it up. I did a bunch o changes to the eyes and built up the side of the head more, along with the jaw.
I'm still working on it, I'm having trouble making big changes, I keep worrying that I'll totally mess it up some how.
also, you may want to collect some other references, not necessarily Bruce. His features are more subtle, and thus harder to identify and sculpt. as it is your first real bust-sculpt, you may get better results if you aren't confining yourself to one fairly difficult facial reference.
also, don't be afraid to drop down to your first or second sub-d level and make some big shifts with the move brush. jump back up to your higher levels and see how it looks.
I think the top of his head is now a little too lumpy
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Here is an updae:
Here's a reference what Jowls are just in case you didn't know
So I basically stopped trying to do a likeness and just went for a face, that is believable. Right now he is a mixture of a bunch of pictures and sculpts.
I'm happier with him, and think after wayyyy too many attempts I actually got better wrinkles, using a cloth brush and inflat. go figure
Thanks for the help up until now too
By chrisyoon at 2011-02-19
working on textures now
diffuse and normal maps on the maya scene
Any tips on texturing a face? so far I have use a soft brush with opacity low?
WIP:
Update:
with eyes now
As far as texturing goes.. there are tons of tutorials out there. Here's one I like:
http://pig-brain.com/tut01/tut01_01.htm
Right now the eyeballs are terrifying though. You might want to bring in some shades closer to the skin-tone, note that eyeballs aren't pure white. Also, the eyeballs themselves might be a bit too small, they don't seem to be sitting in his head quite right(the placement/size of the spheres in zbrush was much more natural).
Your UV layout is somewhat far from ideal as well, and I'm not sure what it all is or why it's laid out like that. It might help to separate the face and the rest of the head into two separate chunks.
for the eyes, i wasn't sure about their placement so ill look into it more, they are really white too, thanks for the tip.
For the UVing, I've seen so many different ways of unwrapping the face, I wasnt sure which was the best way. I wanted to keep the ears attached because my first attempt I did a spherical unwrap and cut the ears out and it looks really bad. Are there any more ideal ways of unwrapping a head?
put things around the eyes so they arn't crazy white
worked with the colors on the face
eyebrows
Question to anyone who might know:
How do I get the Mental Ray render to look like the Maya veiwport image? I've been working off what the model looks like in the viewport, and just for fun I rendered it out in Mental Ray, only to find that it didn't look nearly as good
I'm not the best at rendering so I'm hoping there are just some settings I can change. (I do have an area light in the scene but I dont think mental ray is picking it up, its not effecting the model in the viewport, I'm assuming its because I have high quality on)
You're quite a bit off.
Very nice for your first face sculpt though.
I am now trying for "make a face" Thanks anyways tho.
Where did u find that awesome side shot of Bruce?! That was one thing I had a hard time with, finding a good side profile shot of Bruce!
Heartless:
thanks
Goin for Mental Ray renders still. Basically been turning settings on and off saving them and comparing the images until I get results I like.
So far I have these (lighting is never my strong point I've been told warm in the front, cool on the side and a back-light.... experimentation will continue):