Hey Fellow Artists! Just recently, I've finished this hairstyle asset. It's made with hair cards, fully game workflow, ready to use on a character. It was a study of both long hair anatomy and game workflow for this kind of assets. It was also the first hair asset I made after I finished Johan Lithvall hair for games…
I thought I would make a post of the work in progress of my next main character model piece I've been working on. I would really appreciate any feedback and criticism on any aspect of the model, weather it be technical or aesthetic. My idea is to have him holding his two main weapons and be in a pose with some cobblestone…
Hi guys, This is a personal project I recently finished last week. Took a while but finally done. My aim was to get a high fidelity model in Unreal, taking inspiration from the Joanna Dark character design in Perfect Dark Zero and essentially re-imagining her. Quite a few bits I'm not entirley happy with but looking to…
Prepared from birth to become a Mystic Armored Global Enforcer, he has lost his feet and had his arm severed during intense combat. Utilizing a mysterious gem, they got him back up and on to the battlefield some time later. Hair: Maya XGen with ArnoldHair Cards: EP Curves with Live Mesh, Bonus Tools-Ribbon MeshesEye…
So Currently I'm in the process of making hair this is what I had so far but I feel the hair strands look weird (too flat i guess) I tried to change the color of some of the hair but it still doesn't look like his hair from the reference (where he has lighter and darker hairs) (comparing new hair strand coloring method to…
Welcome Logen Ninefingers. This is one of my favorite fantasy characters. He's one of the main "protagonists" in a Joe's Abercrombie "First Law" trilogy (and in a few more books from that universe). If you hadn't read it already, then I strongly recommended it!A lifetime project for me) Started it when I was only beginning…
A couple of things to think about here 1: baking normals for each hair strand always looks shit2: Arnold bakes it's normals in world space ( do your grooms flat with the floor)3: xgen is deeply shit and will lose your work all the time (Maya 2018 was the closest to "stable" but it's still shit) I forget the name of the…
those little baby feathers do look a lot like fur, but i think if you just tried to use default xgen splines it would not look right. Maybe a baby chicken because they are just like, a ball of puff. I think the important thing is just to understand how the real world subject is formed, so that you can either accurately…
@Taylor Brown that makes a lot of sense. The only reason I even have the wixsite in the first place was because it was a requirement to make one for my degree. Do you have any suggestions for making ArtStation look more presentable or is that less of an issue? Additionally, regarding skills, I am currently working on…
Hi guys sorry to grab this topic out of the grave but, i would have the exact same question. What is in 2019 the best way to scatter object in Maya ? - nParticle paint tool ? - Xgen ? - Bifrost ? - Mash ? - SP Paint Script ? - I need something as close as possible as UE4 scatterer in terms of feeling - I need something…