Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
velja_bvath
Home
›
Technical Talk
Next Gen and Maquettes
oXYnary
polycounter lvl 18
Offline /
Send Message
oXYnary
polycounter lvl 18
Oct 2005
Hey I could do that.
Oh wait, its outsourced versus using internal artists.
DAAAAAAAAAAAMMMN!
(goes back to Max
)
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
skrubbles
polycounter lvl 18
Oct 2005
sweeeeeeet! I very much doubt we'll be seeing this done by many game companies... atleast not for a long time, but it's still really cool.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Snowfly
polycounter lvl 18
Oct 2005
Outsourcing traditionally trained artists, there aren't a lot of those in the games industry as it is. These guys are after your job!!
But that's good stuff, sculpting seems like a fun thing to take up. But where do you put all the maquettes AFTER the project??
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
FunkaDelicDass
polycounter lvl 18
Oct 2005
Yeah, my old art director really liked this presentation at the last GDC. It's good news for all those Hollywood sculptors that can crank this stuff out.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
MoP
polycounter lvl 18
Oct 2005
Snowfly: You sell them off to fanboys. Or you take them home and treasure them!
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
But that's good stuff, sculpting seems like a fun thing to take up. But where do you put all the maquettes AFTER the project??