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Sketchbook: Jansen Turk

polycounter lvl 3
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JTurk3D polycounter lvl 3
Hey everyone, I'm an aspiring Character Artist and thought i'd start posting my progress up here. I'd love any critique/feedback you may have, just looking to improve!







So this is a Archer character i'm working on. My next step now is to texture the face, I hope to have that done by the end of the week. Following that I plan on working on hair cards. I'll keep this thread updated with my progress.

Thanks!


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  • JTurk3D
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    JTurk3D polycounter lvl 3
    Hey all, a quick update on where i'm at. I've got the head into Toolbag with all of the basic maps attached. Plan for tomorrow is to get the eyes sorted in the scene.

    Thanks!




  • JTurk3D
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    JTurk3D polycounter lvl 3
    Ok so the eyes have also been added into Marmoset, Textures still need some tweaking as well as some balancing in Marmoset. Next I need to add the Caruncle part. 



  • JTurk3D
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    JTurk3D polycounter lvl 3
    Hey all, I've got the majority of the Retopology and UV's sorted for the clothing and Arms. Just need to add in the trousers. Everything bar the head and eyes only has Normal Maps and block colours at the moment. For now though I'm going to make a start on the hair. i'll keep this thread posted with my progress!



  • JTurk3D
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    JTurk3D polycounter lvl 3
    Hey All, here is my current progress, I've decided to call this character Frankie!

    I'm signed up to Adam Skutt's Hair Creation class which starts tomorrow so the hair is coming! i'll share my progress with that in this thread also.


    The Bow is currently just a temp mesh.












  • JTurk3D
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    JTurk3D polycounter lvl 3
    Hey all, So after a lot of iteration I have finally got the base layer of hair cards sorted! The buzzed hair around the sides and back is just a hair cap. Still got a lot of work to do to get this up to scratch! Next I will be sorting a breakup layer to really start getting some more interesting results. 

    This is the result in Marmoset Toolbag 3:
  • JTurk3D
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    JTurk3D polycounter lvl 3
    Hey all! So here is the breakup layer at the moment. Along with the topology of the hair cards and hair cap, with the textures for the base and breakup layers. Slowly getting there!



  • Francois_K
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    Francois_K greentooth
    Turned out nice pretty sweet, still having problems on my side with that tutorial with the alShader :/
  • JTurk3D
  • JTurk3D
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    JTurk3D polycounter lvl 3
    Thanks @Francois_K! What are the problems your having? When I set up the alShaders I followed along with this tutorial, as I too had some issues with how the renders were displaying. But this helped me fix the issues.


    Also once I got my renders from Arnold I made some adjustments in Photoshop until i got the results I did. Let me know if that helps!
  • Francois_K
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    Francois_K greentooth
    Yeah for some reason the alHair shader doesn't appear despite me reinstalling arnold a bunch of times and bringing the shaders over from the website , the shader is even in the folder but it doesn't appear. 
  • Ouran
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    Ouran greentooth
    Great job buddy!
  • JTurk3D
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    JTurk3D polycounter lvl 3
    @Francois_K  - Ah OK! I had exactly the same problem! I followed this video to install the alShaders. 

    Go to the plug in manager in Maya, and make sure that "mtoa.mll" is set to loaded and auto load. Your alShaders should then appear. If they don't behave as expected (which is what happened with me). Make sure when installing the alShaders you follow the video and use the second method to install. I think it might be a problem with versions of Maya just copying the files across? Either way that is what fixed it for me. Hope that helps and let me know how you get on!

    @Ouran - Thank you Vincent! :D Was great to watch you improve as the course went on! And your final result was just awesome!
  • Croftyness
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    Croftyness polycounter lvl 8
    Nice breakdown. :)
    I'll be moving my workflow to Maya soon. Appreciate you sharing the links.
  • JTurk3D
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    JTurk3D polycounter lvl 3
    @Croftyness - Thank you David! No problem! Yeah I can't recommend Maya/Xgen enough for the hair, once you get used to using to it, it's really quick and easy to make changes. Arnold is great too! Look forward to seeing what you do next! :D

  • Sam Hatami
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    Sam Hatami polycounter lvl 13
  • JTurk3D
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    JTurk3D polycounter lvl 3
    Great break down Jansen! Added it to the wiki http://wiki.polycount.com/wiki/HairTechnique#Hair_Technique_Links

    Thank you Sam! I will dig through that wiki to see if there is anything I can improve on haha!
  • Mitchellangelo
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    Mitchellangelo polycounter lvl 5
    This is looks really good!!  I love the Varga Hair trick, it works every time.  It's a good way to manipulate geometry into hair!  Also the anatomy looks really good and the forms look solid!
  • JTurk3D
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    JTurk3D polycounter lvl 3
    @Mitchellangelo Thank you! :D Glad it could be useful! :)
  • JTurk3D
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    JTurk3D polycounter lvl 3
    Hey all! Time to share what I've been working on; I've got a couple of projects on the go, here is some progress on a Joker bust I've been playing around with! Goal here is to try to get better with anatomy and expression! 

    More to come! :)



  • Mitchellangelo
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    Mitchellangelo polycounter lvl 5
    Good expression!  I haven't quite gotten to facial expression anatomy yet, but I'd say this is overall accurate (based on my face sculpt practices.
  • JTurk3D
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    JTurk3D polycounter lvl 3
    @Mitchellangelo Thanks! I've tried to push the expression a little further than what is realistic. Kind of like Joker from the cartoons but still kinda in the believable range. Overall it's been a good experiment!
  • Mitchellangelo
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    Mitchellangelo polycounter lvl 5
    It's definitely working.  I recognize him as the Joker.  It actually kind of looks like the actor is exaggerating a smile in the mirror, lol
  • JTurk3D
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    JTurk3D polycounter lvl 3
    Here we are with some textures all rendered in Marmoset, not entirely sure on the textures yet, next up is the hair and teeth! I'll revisit once those are sorted :)

  • JTurk3D
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    JTurk3D polycounter lvl 3
    Hey guys! It's been a while! Here is my current progress with this Joker piece, I'll start posting my progress more regularly with this. I've re worked quite a lot so would love to hear your thoughts! Thank You

    :)
  • JTurk3D
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    JTurk3D polycounter lvl 3
    Another WIP, I've been slowly working on the hair, about 30% of the way through it, still a long way to go! 

    It's been taking me a while to do this, although it uses the same process I showed previously, I've put more of an emphasis on the breakup layer to try and get the messier look, still fairly early so still a lot of work to do to get it looking how I like! I'll share some more of the process steps soon! :)

  • JTurk3D
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    JTurk3D polycounter lvl 3
    Finally finished! Had a lot of fun working on this! I'll post a little breakdown of the hair soon :)













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