So I've been misled with my tri-count, which was my own fault. I had forgotten that symmetry doesn't count towards the tri-count until it is collapsed down. So the tri-count is actually 101k tris, which is a little disappointing but only being 1000 tris over isn't the end of the world. I'll try and make up the difference…
"sure. but thats why we have auto retopo. and if we modeled everything with nubs, we only need to add details and thus dont need edge loops etc." You really need to just get started with this as opposed to just theorizing, and you'll find "where these problems are" just like everyone else that came before you :D These…
SO! After being very inactive with 3D I decided to make a game out of my universe and that made me realize that I need to learn how to sculpt. I'll be using the retopology technique to start with a very high detailed sculpt and then scale it down to low poly. But so far I've ran into two issues. 1. I can't seem to get the…
Hi everyone, back with another project! This assignment was pushing me out of my comfort zone with it's sci-fi theme, as the genre in general is something I've struggled with before in the past. However, with all I've been learning lately, I've found that I'm starting to dig it just as much as I love fantasy and lush…
Hello again, for a couple last weeks I have been working on a new scene, based on Nordic Mythology. Basically the Urd's Well is located in Asgard and is one of three wells to nurish Yggdrasil, the mighty tree. The place was the home to three Norns who decided the fates of all living creatures but, also it was a place where…
Taking a break from my other project to work on this for the month. I want to be an environment artist so what other way then making environments! I am using this month and the awesome Dinusty challenge Dintober to challenge myself to create an environment from one of my favorite childhood games but give a realistic take.…
Long time... no post! It's been a while since I was here but as I'm starting a new project any feedback would be ace. I've had this one on a back burner for a while but it's got the better of me now so moving forward with it. Started by collecting some images by Liam Wong and the went on to find some more in the same…
So with freelance work dying down a bit, I have some extra time to get some personal projects done. Finishing up my escape entry here and after failing fabulously on a couple art tests (finally started getting some) I'm going to focus on getting some practice with my unique/hero assets. My scenes up until now have mostly…
Hey guys so i have bean working on these brushes last week, decided to share em with you. pack include: aj_polish - is a really strong polish brush that can cut edges off, it is similar to trim dynamic but much more stronger aj_noise - is great for some rock texture, use carfully, i only put a bit and then polish it on top…
When using modular designs like this tutorial Modular Design I'm trying to wrap my head around it. If I create lets say a wall section square at 512x512 or so modular piece or create many of them to create my building then when ready to texture them lay the uv's out by planning to use the same 512x512 spaces or several of…