Taking a break from my other project to work on this for the month. I want to be an environment artist so what other way then making environments! I am using this month and the awesome Dinusty challenge Dintober to challenge myself to create an environment from one of my favorite childhood games but give a realistic take. I am focusing on Pallet town (where it all began) but if progress goes good and I have the time or if I come back to it later adding Route 1, and Viridian City, but for now Pallet Town is the focus! The main goal of this project is to push all of my skills as far as being an environment modeler goes, so modeling, texturing, getting it in engine, trim sheets (never have done them) and things of that nature. All feedback as I progress is welcome and very much appreciated. I am going to challenge myself to make at leas *SOME* progress everyday whether that be modeling a single prop, working on a texture, adding something to the scene, any progress is good progress!
SO with that said, Yesterday I spent some time gathering references from in game (Lets go Evee) as well as online screenshots of the layout of pallet town an dhow it has been presented in older games as well!
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I recently bought Daniel Thigers Substance fundamentals and I have been grinding away at designer! Once this project is done I am going to spend a few weeks working with designer to get a better understanding of the nodes and what they do, but this works for now.
More progression, got some block out textures on the buildings, and swapped the trees out. Not sure whether to fill out the rest of the outside with Pine trees or Oak trees as portrayed in the game. I also have to do a basic lighting pass and think of camera angles, but for now I will focus on modeling and texturing everything.