Hi hi! First time posting here! I'm looking for feedback on a current work-in-progress project, I'm trying to push this scene as far as I can. The goal is to create a piece that highlights particularly my lighting, environment, and audio skills as a generalist. I'm really focusing on trying to convey the atmosphere and…
I've been working on a UDK environment for school this past semester and I've finally been able to convince myself it's worth posting here. Tyranids basically are insect-aliens which devour everything on a planet, dump it into digestion pools at the base of "capillary towers". Capillary towers reach into low orbit where…
I am a 3D Modeler/Environment Artist with 13 years of experience in the industry. I'm currently looking for freelance work. I'm also very interested in full time working remotely. My Portfolio Site Contact me by email at jeremybrown3d@gmail.com The image above and the following two images are a weather monitoring station…
This is a question more for games with biomes or titlesets. Like for example a game has different zones or locations with very different environments. How many trees,rocks, and other doodads per zone or location do most artists make? What's the sweet spot do you create 5 trees or 10 trees? What about planes of grass, etc.
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Some knowledge of Unreal Shader graph. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated with good time and…
I am currently doing an environment model of a ww2 church hideout that has to be slightly ruined and have snow in the scene, but i have a limit of 30,000 Tris and texture size limit of 2048x2048. I have modeled the scene but wondered if there are some tricks or tips anyone could give to help me if I'm missing anything.…
Hello, My name is Fidel Villa. I'm and environment artist. I got alot of helpful tips at polycount. I now want to share my work. I started my Demo about a year ago, off and on working way a little bit at a time. I mainly used 3ds max ,Zbrush, photoshop and after effects for completing my final,however I did also had to use…
Hello Everyone! I have been wanting to make a complete Western Town for some time now. This will be my first large environment project and hope to learn alot in the process. I expect this take me a few months to complete and I already can't wait to see it in its full glory. Any and all feedback and criticism is welcome.…
We are currently looking for three 3d modellers with knowledge and an interest in building environments. Skills in poly modelling (experience in Maya useful but not essential) and texturing are a pre requisite. A working knowledge of Photoshop is required and applicants must have the ability to generate textures from…
I'm wondering about how would be the better workflow for an environment design. I think the paintover is an essential technique in the process, so that you can decide better about the textures, colors etc. But how do you do this? I'm thinking on several ideas for the workflow: 1-Using photoshop over a simple and plain…