This is a question more for games with biomes or titlesets. Like for example a game has different zones or locations with very different environments. How many trees,rocks, and other doodads per zone or location do most artists make? What's the sweet spot do you create 5 trees or 10 trees? What about planes of grass, etc.
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I realize that's not a very satisfying answer, but it's the only honest one.
Keep in mind that there are also memory and performance limits. So you can't have an unlimited number of unique tree models in a forest or 2000 different rock models in a desert.