Hello Everyone!
I have been wanting to make a complete Western Town for some time now. This will be my first large environment project and hope to learn alot in the process. I expect this take me a few months to complete and I already can't wait to see it in its full glory.
Any and all feedback and criticism is welcome. Thank you to anyone who comments and helps me along on this journey.
I am using this cool western town in alberta, canada as a reference that can be rented by film companies for their productions and was used in Shanghai Noon with jackie chan and owen wilson. I am going to try to recreate the town and then add my own spin and props to it. The town is called CL Western Studio and Backlot.
Here is a link to their website:
http://clwesterntown.com/the_town.htm
I started modeling a little under two weeks ago. I will post some images of my progress later today.
Replies
Town Blockout
Close up of detailed buildings
Building 1
Building 2
<--- noob poster
Keep up the awesome work
I don't have a specific tri budget and am not sure what a good budget to shoot for would be but I have been trying to make the models as low res as possible.
Building 3
Building 4
I'll submit more as I complete them and an updated shot of the town as it gets more filled out. I'll work on making my preview renders better to as it is hard to see alot of the details
Also for Unreal you don't need no stinking books! Google UDN tutorials, basically a series of tutorials by Epic that teaches you all the basics about using UDK. It should get you started
thanks for the tips on UDK, Ill check those tutorials out for sure. Do you think it would be best to get the models in UDK right away or will it not make much of a difference work wise to continue on in maya and then improt at a later stage?
Building 6
I haven't accomplished much modeling in the past 3 weeks but have been working on texturing the first building.