And here's the final concept :) As it turns out, I stuck with the colours and pushed it further. Next I plan to do some rough ref-sketches of different view angles and details, to provide guidance for the 3D and animation workflow. Though, since this project will remain in the concept phase for now, I was wondering whether…
Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…
Hi everyone, I’d like to update you on the current process. I’ve just finished working on 2 objects for this project, and I’m quite proud of them (even though they might be a bit too detailed for the project) – my goal is to also become a prop artist, so these are things I think will be useful in the future. Old wooden…
im trying to promote myself as a environment artist. Right now im getting my basics down like grass, rock, sand and i will work my way towards plants tress, flowers, props, fillers. would it be better to show things how they look in a engine ( as a final) instead of posting fancy stuff from marmoset?. I started uploading…
Woah, this looks super useful. I've recently started with a workflow of using a large set of materials for previs. Being able to import a material library project to project in blender is such a boon. Thanks for sharing!
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…