I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist.
There's a short pre-development
demo that I made on itch.io to serve as a proof of concept, and the engine being used by our programmer is Godot.

The 3D part of the game will mostly be the environments, with 10 main tilesets, but there will also be 5 characters with 3D models and a few idle animations each. I also have a document explaining the important props and each area of the game while providing visual references (mostly through the use of mood boards, since I’m not the best at drawing environments). The overall art style of the game will be dark, classical and gothic, and the graphics and aesthetic of the 3D parts should be something close to the PS2 era (similar to games like Haunting Ground, Rule of Rose, and Chaos Legion). The environment art of the final game will not be black-and-white like in the demo I made.

This is my first serious project, and the plan is to sell it on Steam and other platforms when it’s finished. The vast majority of the game is already planned (the areas, bosses, playable characters, etc.) and the only things left are specifics such as skills and dialogue trees, which are already being worked on.
If you're interested, please make sure that you're willing to commit to a long-term project. As an RPG, the game is going to be somewhat complex and there's no telling how long development will take. You can message me here or add me on Discord (ccd10) and send me your portfolio.