im trying to promote myself as a environment artist. Right now im getting my basics down like grass, rock, sand and i will work my way towards plants tress, flowers, props, fillers.
would it be better to show things how they look in a engine ( as a final) instead of posting fancy stuff from marmoset?.
I started uploading on Art stations a few weeks ago, trying to upload as often as i can,i also feel im getting more skilled than my first upload.
( should i remove to reflect my current skill or keep as fillers or just remove it)
im not realy sure how i should describe things and tag them normally i try to start with the sculpt then a few baked maps. ( good idea to mix it with video maby?)
As a employer how would you like to have your candidates portfolio packaged .
/Peter
https://www.artstation.com/peterschon
Replies
Your other portfolio questions have been answered here:
http://http//www.gdcvault.com/play/1022096/Killer-Portfolio-or-Portfolio-Killer
http://wiki.polycount.com/wiki/Portfolio
In general, this early out, best pieces only. Don't stuff in a bunch of practice pieces as portfolio pieces.
- Best stuff only, no WIP (but breakdowns are fine and good)
- only real-time engines (game engines are best, because it shows that you are also familiar with the implementation and set-up process in this engine)
- You want to get into games? So only game relevant pieces
Otherwise what the video says.
im not saying all employers care about the distinction but I’m sure some do, and would rather see presentation in a engine vs an environment like keyshot.
plus it shows familiarity. If you know a studio uses unreal, it definitely does not hurt to present stuff to them in unreal.
Also found alot of useful tips from the videos that was posted above. Make sure you focus what you are good at If you are applying as a environment artist make sure you dont spend gunpowder on half good character design. this was the sort of feedback i wanted so thank you.atm im working in blender so im gona switch over to maya or max. to be more compatible .