TOTAL WORKING TIME; UNDER 3 HOURS, thanks to iC6, CC & Photoshop. Time includes creating the character in Character Creator + time to create the scene, lighting, motion, physics and rendering the animation in iClone 6. Does not include time needed to create and update this blog. Please note; I finished this entry way back…
Hello, I'm looking for an experienced artist, who uses Maya. I have a stylized high poly body and need someone to make a head model in Overwatch style, then retopo the whole character, it's very important to have clean topology especially on face because it will be animated. You may also need to do some UV and texturing…
Hi guys, I'm currently studying game art and recently completed a character for a group work game in our course. The art style was meant to be cutesy and fun, textures were to be simple and flat, and we needed a flying character, so I concepted up this little fatty After being given the go ahead, I sculpted & polypainted…
Hi there! In an attempt to join my two favorite things - character art and technical art - I've decided to make my D&D character that never was, and to try to push the boundaries of what I can do with facial mocap in UE4, using the iPhone as my camera. I am going to try to make this as "bite sized" as possible, because I…
Hello Polycount family, I have some great character concepts which should be done for my game. Budget is not exist but your name will be in credit list. This game is huge project (about 50 levels with 500 HQ monsters). Game will be worldwide published with videoclips (MTV/Viva) promotions. game intro: [ame="…
Hello Folks, we're DESTINYbit and we've been working on a game called Empires Apart (http://empiresapart.net) for a while now, which is an old-school RTS inspired by games such as Age of Empires, Stronghold and Empire Earth. We're a small indie studio from Italy and we're looking for a freelancer character artist to join…
Current Progress: _________________________ Hello hello! I finally decided to fully commit to my very first full art competition and jump into the melee over on Artstation's newest challenge: Ancient Civilizations. I'm joining the 3D Game Character portion and I am so excited to see everyone working alongside one another…
Hi, what’s a simple way to pose a character just for show reel, not animating? I ran into problem trying pose a character by using zsphere rig, everytime I did it I almost destroyed the whole thing because of the unusual stretch and also since I textured my model before rigging; now the tiles and body landmarks were…
Hello everyone, I am working on a project known as Revenge of the Princess. It's a 2D action-adventure platformer about 2 teenagers named Ben and Princess Em (it's just her nickname) who set out to rescue the mayor of their town (who is also Em's father), Mansycon, from his former, now-brainwashed company known as TichTach…
Hey all, First time poster on Polycount, I'm a programmer/technical artist and recently have started branching into learning character art for use in my own games. Below are some in-engine (UE4) renders of a character I've been working on for a while. Tools I used are zBrush, Blender, Quixel Suite and xNormal. Inspirations…