In an attempt to join my two favorite things - character art and technical art - I've decided to make my D&D character that never was, and to try to push the boundaries of what I can do with facial mocap in UE4, using the iPhone as my camera.
I am going to try to make this as "bite sized" as possible, because I tend to make unrealistic goals for my portfolio and I am always to busy with work.
The overall goal is to focus on smart and quick iteration and to let my personal art style shine through PHASE 1
: Pre-production (a.k.a sketches XD)
^ a sketch done to understand her anatomy and proportions
^ a rushed attempt to get some morphs working in maya
Stay tuned! I'm going to post as much as I can for this project. It may seem lofty, but I've done it all before - I'm hoping it will be a quick one. (relatively, haha)