Hello, my name is Geoffrey J. Smith, and I'm a new member of polycount! I'm honestly very new to 3d modeling and animation [honestly any for of animation for that matter], and I've decided to participate in this challenge mainly for the opportunity to actually complete and animate a full character, something I've neglected…
Hi Polycounters, So, I am looking to get into the business of making games (more specifically 3D environments), and have a post on here, for that very purpose. I get the occasional reply and interest - mostly going something like this: We need a 3D artist. We're making a game. Maybe a screen shot. Are you interested? I…
(I use mostly 3ds Max) I'm not sure how to word this but I have several struggles remaining about baking complex objects. I've learned many things this year about baking normals. Check your smoothing groups and uvs, make sure normals aren't reversed, take out the high-poly render setup (shellac material and colored…
Edit - 6/30/2020 Thank you everyone who emailed me about the commission. I've found the artist I'm looking for! ----- Hello! I’m looking for someone to model and texture a female character. I’ll provide reference materials if you are interested, but for a general look, I’m looking for a character that looks young, but not…
Hello friend Polycounters! I'm a young 3D Artist from Italy, trying to build a solid portfolio to land my first job as a 3D environment artist in the videogame industry. I would appreciate it a lot if you could stop by and give me your opinions on the project so far. I'd like to share with you a new environment I'm working…
Hey, At the start of this year I decided to learn MODO in order to add another skill to the set. I aim to use it chiefly for modeling as it seems to have an amazing set of tools for creating props and hard surface assets. So I think I need a place to ask embarrassingly dumb questions in the name of progress and I trust…
So I've done a bit of testing with normal maps in Unreal to see how optimal I could make my results, after testing different things for years. I've known about smoothing groups causing issues for normal maps for years. But only recently learned about how different engines use different tangent spaces and not all normal…
Based in London, Ontario, Canada, Digital Extremes proudly ranks as one of the world's top independent game development studios. Best known for the co-creation of Epic's Unreal™ franchise, Digital Extremes helped spiral the franchise into a multi-million unit selling and a top award-winning industry mainstay. Turning its…
Hi Polycount! It has been a super long time since I posted anything here. This brings back some incredibly good memories... Anyways, I've recently finished a piece of work for my students, and I wanted to share it with you all. Here's some context to it: Wilcox Boss 300, made while mentoring the students of the Advanced…
I read online whilst doing more research that "Vertex color is cheap (maybe not so much on mobile though) because its a per-vertex information. Thats also its main drawback : the vertex color resolution, if I may say so, is limited by the actual tessellation of the object. With a dense mesh, you can have vertex color…