Hi everybody. Been working on building up my portfolio to try and get a job as an environment artist. Will attach a few screenshots and a link to my portfolio, but would love any and all criticism. Been trying to get better with my lighting and feel that is my weakest and not sure if it is hurting more than helping.…
Hello, We are a small indie team currently working on a game project using Unreal Engine 4. We are looking for a 3D environment artist to assume a role in our team for a paid short term assignment, with the possibility of staying as a full time member. You should be capable of modelling, unwrapping and texturing all the…
Hello dear polygonians! "Assault on Pyongyang" is my latest environment piece I did at work, from my own design. This one was a lot of fun, since I got to cover the whole process from the initial sketching to the final piece running realtime in Unreal Engine. The barely visible, but awesome, character was made by Sergio…
This is one of the projects I've been working on for the past month. It's a collaboration with my amazing friend Khoebe Magsaysay. (http://khoebe.blogspot.ca/). We came up with the idea together and she worked on design while I created all the 3D elements. The backstory is a corrupt medical facility which performs…
Starting a new thread for work i will be starting tomorrow, i really need to improve my modular modelling and texturing workflow and after watching a few vids and reading an epic thread by Jessica Dinh, im gonna give it a go. Basically its going to be a small fantasy town with a few props and lots of modular buildings,…
What are the foundations of this area that I need to study? For instance, if I wanted to be a character artist, aside from the necessary skills in anatomy and figure drawing i'd need, to design anything well I'd study costume design by going to amazon and grabbing a well regarded book on the subject. So what I'm asking is…
Hello, Back with my next environment and I'm going for an outdoor scene to allow me to work on vegetation, trees, and water. As it is something I haven't properly attempted before. I thought I'd get this up early so I can get feedback the whole way through. I plan to stick fairly closely to the concept for the shapes,…
Hey guys, been some time since I last posted on here. I Have started doing a lot of new environment assets and I am planning on using UDK to show off my work. So far I have a scene well into production and plan on posting some progress shots on here soon. A few questions to the experienced users: How would you recommend…
My first post on Polycount. :-) I welcome feedback or thoughts. Here's a video fly thru of the environment- http://vimeo.com/43417322 The source artwork was created in 3dsMax, Maya, Zbrush and Photoshop. There are a few props that are from the Unreal but 95% of work shown here was created by me including the particle…
Where do I start? I'm trying to create the following level for a mod project I'm working on, and as I'm new to environment art I was hoping someone might be able to provide some tips and suggestions for a good workflow for re-creating this level in a modern engine. http://adamhogseth.com/AR0205.jpg How should I re-create…