Hello,
Back with my next environment and I'm going for an outdoor scene to allow me to work on vegetation, trees, and water. As it is something I haven't properly attempted before. I thought I'd get this up early so I can get feedback the whole way through.
I plan to stick fairly closely to the concept for the shapes, placement and colour/overall feel but apart from that, wI will take liberties where I think it improves the scene.
My goal is to have this close to finished by the new year so I am aiming to update this at least every other day. C&C is really appreciated so please lay it on thick
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Current Progress: Not much to show just the initial blockout
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Concept
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Concept by Andree Wallin -
http://andreewallin.com/
Replies
I think that next I'm going to create some textures for the grass, path and stream edge (Rocky material).
I'm also considering mixing 2D art for the mountains rather than sculpting terrain or do people think that it would be better to show that I can use the terrain tools and create nice looking landscapes in 3D ?
Still not much to show if anyone is think anything is looking drastically wrong so far shout up.
Think I need to give the stones and twigs more contrast and make a few more of the exposed and not covered in dirt.
What I'm trying achieve is that countryside path/ track sort of like below but a lot less stoney.
@Ashervisalis I plan to do more work to landscape later on and at the time was deciding how to do the mountains in the back ground. Think I'm going to use some sculpted static meshes to save time.
Latest scene progress.
Put down a basic grass and set lighting /fog to give a feel of final scene. Still feel like both the grass foliage and ground texture need lots of work. Path texture feels very monotone need to add some variation.
Stone Block walk for house height pass.
As always all comments appreciated.
your lighting is a miss for me. The shadows are too dark and there isnt really enough bounce. The lighting in the ref is really soft and warm, almost like an overcast. More bounce, softer shadows.
Spent the afternoon trying to lighten the shadow, and found that you can adjust the environement colour in the world settings to lighten shadows and combined with a very subtle skylight is giving a much better result.
Finished the colour and roughness for the block material last night
Scene progress. Updated lighting a bit more and UVed the mill house to get the block material on it.
Next up I think I'm going to do the thatched roof texture and a couple of wood textures so I can get the house finished.
Be back soon.
As always all feedback is appreciated and please speak your minds I need to exactly how my work is looking.
As always feedback is appreciated.
Would really welcome some critique here and also any tips on how to get grass looking good in UE4. It really late here but wanted to get this up tonight.
If you're aware, ignore, but if you're not, check it out:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/ColorGrading/
@X-One cheers for the link never actually read the documentation and thanks for the idea. I like the sunset feel I've achieved but I think I've got a bit carried away with the sunset idea in my head and strayed way too far from the concept and its lost the feel of the concept.
@shabba You hit it spot on I think I've been too focused on tweaking the lighting forgot my aim and I will be going back to the original lighting. And with the textures that I've created hopefully shouldn't be too saturated.
Here are the new shots. I think I need to add a few props and details around as it feels really bland at the moment. Also, think I need to try and break up the edge of the thatch. Would love to hear your opinions.
Close up of the materials
As always thank you in advance for any feedback and critique
Would love your feedback on the results and also on the overall shots.
And a old water/storage barrel from last week that I rendered in SP2 just to see what it was like.
Please be as honest and brutal as you want as I really want to push this scene.