Started this project recently and thought I'd create a thread for it here. It's based on an Overwatch concept art for Junkertown made by the awesome Oscar Cafaro, check his Artstation! The objective is to make the RV and some assets around in the Overwatch style. Here's the high poly for now :smile: C&C welcome!
The best gun, owned by the best character in Overwatch! Mei's Ice Gun, because Ice Walls = love. Disclaimer: This is 100% Fan Art. I do not work for Blizzard Entertainment, nor am I affiliated in any way with these fine folks. The Overwatch Logo is owned by Blizzard Entertainment. Modelled in 3DSMax, Baked in Xnormal,…
Heya man, this is a really interesting project you've got here! I'm definitely a fan of the original concept & rework done by @kohyunu so I'm looking forward to seeing how you fully translate her when finished. I think you could probably use some help in getting to the finish line so strap in - this is gonna be a longer…
Hey Steve, I think doing an Overwatch character that focuses on Native American themes is cool, and I really like the idea of a mounted hero! You have a good start with the robo wolf design, but I think the costuming on the character could use some work. A big consistency throughout the Overwatch heroes is tech and armor.…
I want to create a 3D Character model based on the displayed concept, the intention is to make it in an Overwatch/Valorant style. Feel free to point out any mistakes aside from the points I mention. The main part I seem to have a problem with are the proportions, even though the current model is more or less in a blocking…
I'm aiming to achieve an Overwatch style theme for a University project, however I am a little unsure of the texturing pipeline that would work the best for something of this style. Overwatch uses quite a lot of PBR but still manages to look hand painted at the same time, what kind of texturing pipeline would I be looking…
This is some environment work I did on the Blizzard World map for Overwatch. I was mainly working on the Starcraft area, from the initial block out to the final product. Gaëtan Montaudouin created the Siegetank as well as finalized the Ghost Academy and the Crystal for the Pylon. More images can be found on my artstation.…
Heya guys, I'm looking to learn more about surfacing (I'm a 2d Illustrator and ZBrush sculptor) and I'm going to make some Overwatch related busts. Has anyone seen any handy tutorials on how to produce hair like in Overwatch? This picture of tracer seems to have a really neat stylised anisotropic (?) kind of thing going…
Hey Polycount! I absolutely love Overwatch as well as the games aesthetic, and have been hyped for some time now. (comon Sombra!). So when I came across the Overwatch Link concept by the super talented Jeremy Vitry, I just had to make it in 3D. (with permission :wink: ) Most parts are still in blockout stage and very WIP…
Since I knew Blizzard for the first time, I felt in love with their art style. This is a fan art of Ephialtes of Trachis, from 300 (the movie version) in the art style of Overwatch. I wanted to create an Stylized character from start to finish following the Overwatch aesthetic, and check how woult it look in the game so,…