I work as a level designer, and the longer I work in the industry, the more skill is expected from me, obviously. Lately I've been seeing that I clearly don't have good enough sense for aethetics and design. A number of level designers I work with and of course concept artists seem to have some natural talent to this: they…
@pior 1000% agreed. I have worked for small studios in the past and there is always rocky roads when it comes to finances, which is a part of a reason I try to avoid it and focused on bigger AAA studios for most of my career. good suggestion on the try each other out for a few days paid and if its not working, part ways.…
Hi guys, just wanted to share a Make planar script which works with a one hotkey based on a current selected handle of Scale Tool. Works with verts, edges and faces. ///UPDATE/// Now script works with custom pivot position and orientation. Also updated the GIF. Best explained by the GIF below :) \\\\\\\\\\\\ INSTALLATION…
Oh man another one? haha. 2 fast 2 furious and tokyo drift were pretty terrible. I threw up in my mouth when they put a skyline motor into an otherwise beautiful 67 mustang. Fast and Furious was good though, I'm sure I'll watch this too. So you worked on this? Congrats!
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
http://www.rusteddreams.net/faogen.html I'm a long time lurker here, just thought I'd drop in and point out what might be a very useful app. Faogen is a free ambient occlusion baker that takes a uvmapped mesh in .obj or .lwo format and bakes results to a texture or vertex colours. Vertex colours are unfortunately output as…
Looking for someone to help program something in udk for me. ( or externally by loading external C++ as DLL and calling it as a Native Function) https://udn.epicgames.com/Three/DLLBind.html Fast Fourier Transform. Heres some code examples. http://lomont.org/Software/Misc/FFT/LomontFFT.html What I'd like to do is use music…
Hello guys i'm having some weir problems with MRs SSS fast skin material, no matter what i do, no matter what lightsources i use, the brightest part will always be grayish. I thought it might be some gamme stuff but as you see other MR shaders can get white. I really don't know whats going on and its driving me crazy :/
so ive been using 3ds max for quite some time now..for lowpoly stuff but recently i started to make over 4k poly models and uv maping and unwraping over 4k models is not so fun..so my question is..what tool should i use for a better and fast uv map? mudbox zbrush 3d coat 3d unfold others?(wich ones)
I got wind of a job the other day but I didn't have anything more then a personal art dump to show off my work. I was able to get an extension until the following Monday to submit something for review which gave me three days to assemble something professional. Well I got cracking and with the help of a friend who really…