Hey, So I've been working on a project on and off again for a while and now I'm ready to get going on it again. It's a Chainsaw Katana and the thing that had be stopped for a while was modeling the teeth of the chainsaw (cause I couldn't find very good pictures of it...and I don't have one so..yea). I finally have those…
Eyo, I'm trying to make my mesh follow a path and keep its original alignment, right now with the PathDeform Modifier it makes those uncontrollable twists which I wish to avoid, any ideas on how I could accomplish this? //Path seen bellow If anything is unclear I'll provide image examples or anything necessary ... Thanks…
Hey Guys, got a question regarding animating in maya. What i'm trying to figure out in this case is how do I make a joint system with Spline IK that follows a secondary curve when entering in proximity. I recall something back in college but its way to fuzzy of an idea to put to use. Below is an example without the…
Hi there. I have managed to get some landscape blending to work and was wondering if anybody knows of a way to get a material to follow the direction you are painting? In this image for example, the tire tracks are what im trying to make and I want it to go along a curve like they are, rather than just being in a straight…
Hi guys, stumbled on a problem here I fail to find solution to. I have a particle emitter for a kind of "energy orbs", which spawns one orb that is supposed to follow the player (I thought we achieve this by attaching the emitter to the player). Problem is that once spawned, the particle ignores the movements of the…