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Follow path with original alignment?

Goq
Eyo, I'm trying to make my mesh follow a path and keep its original alignment, right now with the PathDeform Modifier it makes those uncontrollable twists which I wish to avoid, any ideas on how I could accomplish this? //Path seen bellowHalphScreencapPath.jpg
If anything is unclear I'll provide image examples or anything necessary ... Thanks in advance^_^

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