Added: Voting Period is over. Chosen Concept Art for March is. * Same deal as the last two times, folks. We the community as a whole will decide on what will we be working on for this March. * Anyone can participate in the voting process, even if he or she doesn't participate in the Monthly Challenge itself * You can vote…
Hey guys! I'm a final year Computer Games Art Student at Teesside University, and I thought it would be a good idea to make a thread here to update as I work on my final year project so I can snag some of that juicy Polycount advice and critique. The idea of my project is to take this home from a block of apartments in the…
VOTING is OVER. The most voted piece for April will be the Man and Monkey. | The official challenge for this will start in its own thread which I will create on the 31st March. Stay tuned. Till Voting Ends on the 28th March. * Same deal as before, folks. We the community as a whole will decide on what will we be working on…
for the amount of polys you have on her, she could have alot more shape to her. She is quite boxy and her stature is verrry stiff, she needs a bit more S-curve goin on, just look harder at female anatomy to really flesh her out.
You've definitely done a good job giving it that industrial feel. I wasn't thinking anything too flashy (ie not covered in LEDs like my entry), just a couple little lights like Deckard's gun or something to push the "sci-fi" theme to make you think,'Oh, this is a future gun.' Like there is something else going on inside…
Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies :smile: One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at…
Update Here's today's progress shots. I'm still blocking out his armor and his booty cheeks are still exposed at the moment. ;D I went in and readjusted his body proportions as I made the armor pieces. His neck got a little longer and his overall stature is a little wider.
1: This is entirely dependent on your target platform and how those materials are used. You're trading texture memory use for GPU state changes. If you have a lower memory target, go for optimized textures. If you are GPU bound, but have VRAM to spare, go for the texture option. Remember that one 4k texture = four 2k…
I am looking for someone with a unique and creative mind to help realize Anime(ish) refences and turn them into player models that would look and fit into the world of Half-Life 2 as reasonably as possible. Based off of the odd nature of my request, I will be offering 150$ for the job. I am willing to work with you on a…
Hi, i discovered the problem as well. Yesterday I spent about 4 hours tweaking all setting right. I got it to import the individual LOD-Files, if they were selected in the export-popup in Bridge. But if I select "High-Poly" it just imports the material and some other little things, but no single prefab. I manually tried to…