*ignore bad uv map* I just retopologized my entire model in one day and was going to test peel it, but when I applied the symmetry modifier then added the uvw unwrap and quick peeled it, none of the symmetric islands were overlapping.. (note, I have not yet applied my own seems, I just used the pre-generated seems given…
I'd really appreciate some feedback as to what I have done wrong in my sculpting/modelling process and how I could improve upon it. If there is anyone out there who could give me some advice and constructive criticism I'd really appreciate it. Update: Here are the maps applied to the base mesh in Maya. Sadly the textures…
High poly ZBrush PolyPainted Maya with normal maps applied Maya with Diffuse and Normal maps applied This is the first time I've gone through the pipeline of creating a character from start to texturing so some feedback would be cool! Tips and such Dont mind the loin cloth thing. The UV Map is fucked and I didn't realise…
Has anyone had this problem? I am trying to apply a smart material to a certain section of my mesh, defined through the colour ID map, but for some unknown reason, the material will not appear at all. If I apply a smart material which is not allocated by the colour ID it will appear on that section of the mesh though. I…
I'm a complete noob in game engines, so excuse me if this is obvious matter. I read a hundred times that some in game characters have 2 maps for body and head. but how to apply them to a single model in UDK? may be i missed something) if you know some articles, tutorials or if there some info on forum about technical…
Hi All, I'm trying to apply a texture to a simple Door that I've unwrapped in Substance Designer. If I use Material Blend, I obtain a wrong result as stated in the Picture attached. How can I apply the entire Texture to the SVG that represent my UV Space? I can do that only using Transform2D, with a very approximate…
there are many ways of executing an idea. but idea can and usually be vague, incomplete or undecided just like any concept or art direction. so it is the job of the artist to execute it properly, and that requires knowing all the things you mention. it requires that the artist apply their own art direction and all the art…
Are you caught in some kind of a Return to The Future Loop ? Not so many jobs evolve as fast as 3D, it might be a good idea to begin to follow the flow. ------------------------------------------------------------------------------------------------------------------------------------------- Thanks PolyTools3D for this…
There are a lot of factors in determining what you can and cant write off. To be able to write something off you need to prove (when and if they audit you) that the item in question is essential for your A. Job, B. Keeping your skills up to current level for your given profession or C. Increasing your skills to help you…
Thanks, it was a hard battle, I had a lot of doubts about the materials but finally tried to mix metal appearance with more plastic pieces. I think the balance between them are great. The final part was the yellow paint that just makes the piece doesn't look like a dark piece of metal haha I'll try to make a little tut or…