I'm a complete noob in game engines, so excuse me if this is obvious matter. I read a hundred times that some in game characters have 2 maps for body and head. but how to apply them to a single model in UDK? may be i missed something) if you know some articles, tutorials or if there some info on forum about technical aspect of applying maps, please post a link here, thanks)
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When you import into UDK you will now see two Material ID's in the static mesh window. Material[0] and Material[1]. Plug the corresponding materials in there and you should be all set.
Yeah. The only thing that I would say for this is that maybe you need to check the "import materials" checkbox too in the import dialogue. I mean if I dont check this, it gives me only one mat slot instead of the exported ones.