Hi All,
I'm trying to apply a texture to a simple Door that I've unwrapped in Substance Designer.
If I use Material Blend, I obtain a wrong result as stated in the Picture attached.
How can I apply the entire Texture to the SVG that represent my UV Space?
I can do that only using Transform2D, with a very approximate result.
Forgive my bad English :poly136:
Regards
Siro
Replies
I have not way to fill completely the white area, in the SVG that is the UV map of the door, in a more precise manner.
This problem, exists every time I must texture an UV_to_SVG.
I thought that there was a better way.
Patience! :poly129: