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Result of the first week of a portfolio project

polycounter lvl 6
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Stu2Prof polycounter lvl 6
I'd really appreciate some feedback as to what I have done wrong in my sculpting/modelling process and how I could improve upon it. If there is anyone out there who could give me some advice and constructive criticism I'd really appreciate it.


AiJtvv3.jpg

GdSPfDK.jpg

auILy6m.jpg

Update: Here are the maps applied to the base mesh in Maya. Sadly the textures aren't applying correctly and I'm not sure why.

i9ZwMcQ

x62sCiz
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