High poly ZBrush PolyPainted
Maya with normal maps applied
Maya with Diffuse and Normal maps applied
This is the first time I've gone through the pipeline of creating a character from start to texturing so some feedback would be cool! Tips and such
Dont mind the loin cloth thing. The UV Map is fucked and I didn't realise till I pulled it into maya
Not going to fix it atm.
Replies
Even so, would you say the chest is still too dense?
The pants could use some wrinkles and the bulge above the ankle ties should sag a bit. Trying to be helpful without sounding like a jerk is hard. I mean well.
Also greetings from LBPC
@TehSplatt
Yeah you're right about that I see now. I guess I fell prone to making it denser than it should be after using a human mesh as reference when I re-topologised.
@Jackablade
Which areas do you think need work? I tried to make it deform friendly, but I could do with some pointers!
@FullSync
It's actually a red panda, which is quite different to a panda!
Google image search
Though I do agree that the feet of my character are very poor. I will have a look at ways to redo them
Oh true true! Don't worry man I appreciate all feedback ^^
And wow! You're from LBPC? I was literally just there after like.. a year xD! I don't believe I've met you though!
Thanks all!