Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…
Ok. You proabably aware about this problem in Max its very popular request, but for some reason almoust no one still haven't solved this issue and those who solved want you to pay them money for that solution. I think its not fair that you should pay something for stuff that should be there by default. Which is why I…
Hey everyone! https://www.artstation.com/a/36136592 https://www.youtube.com/watch?v=TmaCgs5ubR4 Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Shotgun, the SR-410, ready for Game Production! I will actually show you two different methods of creating it,…
Hi, i'm currently working on a little Elsässich street with modular assets. I'm mostly done with modeling/texture assets, next steps is going on speedtree to have flowers for the planters i have on the windows and some on the street too. And finally doing the vertex painting in UE 5.3 to give each house a different color,…
I made this model in blender, baked the cards in marmoset toolbag and textured it in substance painter. I would like to know your opinion about this model and comments on obvious errors. Thank you.
working in windows 10 and maya 2022/2023 This is probably a stupid question but it is something that bugs me endlessly and I have not found an answer. If I copy a file from windows explorer and paste into maya, for example a filepath for a texture to use in a material, this bit is always added: file:/// for example…
Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…
I've been working on a custom shader fragment that replicates a custom shader we have in our game engine, which is Unity/PBR. One of the features I want to port to toolbag is the ability to remap smoothness and metalness values of texture masked sections on the fly. Long story short, I've had luck with remapping the…
Greetings, 3D Enthusiasts! I’m excited to announce that adidas is currently seeking applicants! We’re on the lookout for an assistant 3D generalist proficient in Blender, and familiarity with Rhino is a significant advantage. As we embark on enhancing our digital strategies, we’re in need of a talented 3D artist to join…