I made this model in blender, baked the cards in marmoset toolbag and textured it in substance painter. I would like to know your opinion about this model and comments on obvious errors. Thank you.
A few thoughts, 4k textures is a lot of background prop like this. Ideally you should be using a trim sheet or reusing parts of the texture. The planks aren't modeled in a very consistent way, consistency just demonstrates intention and shows choices were deliberate, here it feels random and like some geo could have been used better. The ends of the wood don't have the expected type of wood grain for planks, the design kinda looks like a dumpster, but isn't really committed to the idea.
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