We've put together a technical artist oriented guide to GDC for our members, I thought Polycount could find it useful as well (and despite my encouragement for it to Adam, PC isn't really doing any official or semi-official GDC presence... hopefully next year). Here's the Table of Contents, links will take you to TAO.
Hey polycounters, i need your help again. I'm working on my last detail for my highpoly model but I'm kinda stuck on how to achieve it. As for the texture its self I could settle for trying to make something in substance painter, but ideally like to do it in zbrush. I'm not sure how I can achieve very precise and and…
Hello Polycounters, I have one simple question... I got ask for a very rough estimate to develop 2 games for android and ios. One is a match game like candy crush an the other is a color and draw type of game. Any one can help me how can I create rough estimates in this type of cases? Should it be by hour or by type of…
http://bizpunk.blogspot.com/2010/01/after-bell-today-ea-announced-massive.html Definitely an interesting albeit grim read on the state of EA and it's inner thought process on operations.
Hey, I've been trying to learn Designer for the last month, and having a blast with it! However i've seen a most guides i could get my hands on, and so far i learned the most from the ones from Daniel Thiger. So now i was wondering if there is more good ones i might have missed. I know a lot from now on comes down to…
Is there any Vertex snap in udk? Right now i have my Unit setup in max at: generic Units, System Units at Inches, And my 3 Tile Walls that are all individual but fit perfectly together in max when I snap them to each other. The grid and snap settings in max have grid points, and vertex checked. And in the home grid tab I…
thinking about getting this book for the memories, also looks like it could be good for reference on modeling some G.I.Joe characters or what every you want, http://www.yojoe.com/archive/collectorbooks/ultguidepg12.shtml http://www.amazon.com/Ultimate-Guide-G-I-Joe-1982-1994/dp/0873416694
Sorry, if this is in the wrong forum but Im trying to find the sdk for the Grim Demon model by the brothers grimm- http://www.mindlessgrafx.com/GD.html Ive tried emailing Mike but I just get a bounced email back. If anyone has it or even just has the model in a format that could be viewed in MAX6, could they please let me…
Hey guys!Spent a little time recentlywriting another little tutorial, this time covering the basics of grooming with maya standard hair toolset :)It covers a few different methods I tend to use and has a few little sections for the fundamentals but if there are any topics it does not cover enough lemme know and I can get…