Hello Polycounters,
I have one simple question... I got ask for a very rough estimate to develop 2 games for android and ios.
One is a match game like candy crush an the other is a color and draw type of game.
Any one can help me how can I create rough estimates in this type of cases?
Should it be by hour or by type of project?
Any help or guide will be very helpful
Replies
Thank you for your help and advice
You know this client what they do exactly is they get contacted by a client and then they ask the freelancers they have in their contact list/book... I never had a game project with them so I wasn't sure how to give them a rough estimate as they requested so that's why I asked for help here in the forum.
I told them it will be roughly $10000 for each game... That's the price I got doing some research on google.
So now they are going to talk to their client and to see if we can proceed.
But what do you think? Is it a good starting price? Or you think its highly rated price?
Another thing is what should I do if they contact me again if their client accept?
Hope you can help me.
Best,
Alex
Also, think about how much they could potentially make on the game. Since they are asking you to be the sole developer of a game, you should work in royalties and other incentives to help negate the upfront cost of a project while still covering your back in the long run. It can be a win/win for both the developer(s) and publisher/client. Just make sure that you are getting fairly compensated for your work AFTER development costs, your hourly rate always has to assume development costs unless the publisher provides those resources.
Putting together game pitches, quotes for long term full projects, etc is a lot of work up front but will always save you in the end. Take the time now, and thank yourself later.
This is exactly the perfect answer. I will keep this in mind forever
You are my new friend