Is there any Vertex snap in udk?
Right now i have my Unit setup in max at: generic Units, System Units at Inches,
And my 3 Tile Walls that are all individual but fit perfectly together in max when I snap them to each other.
The grid and snap settings in max have grid points, and vertex checked.
And in the home grid tab I have the grid spacing set on 1. The major lines every Nth grid line set on 10 and perspective view grid extent on 7.
When I export my objects the pivot lies on the corner vertex of the object.
And when I import them into udk they never snap perfectly to the edges as the do in max.
WHAT AM I DOING WRONG???? :poly127: :poly127:
Replies
Also there is a possibility you got export scaling enabled or some other form of unit conversion going on. Try to make a 128 width box, export it, place in Unreal, and measure it. Is it still 128? If not check your units and export settings.
The box example worked by the way.
For non modular it obviously doesn't matter, like a tree.
Combination = 32+64=96. It doesn't has to be 64 128 256 etc only. 108 for example is fine also. As it is 64+32+8+4 which is still on the grid, although you'd have to use a grid of 4 then in Unreal. The smaller the grid, the slower it is for you to create a level workflow wise.