Hi, I'm having problems with my lighting and I need your help to resolve it, if you think of a solution please post a comment. Here is a summery of what I am doing right now. I'm using 3Ds max 2010 and I'm doing the Interior of a loft. So, right now the most important problem is that I need to resolve the Daylight System…
Im working with a client who insists on using UDK UE3 for a big game thats on going and running now; mostly outdoor/indoor FPS; Im trying to figure a way to improve the lighting to make it look more UE4; One thing Im attempting to figure out how to use the Daylight/Sun in EU3 (Sky light/ Direct) in a way that can be…
Hi There, We're working to finish off a Sci-Fi action music video clip. We're almost there but have a couple of models to finish off. Looking for a skilled 3D Studio Max / VRay modeller who is an expert in lighting as well. Fairly tight turnaround times as always. There are existing models we have for the two characters…
very nice! I'm a novice to UE4, I've only used it to present; and not very well at that. Did you model this scene and light it? or did you get these assets out of a kit then light it? I know since its a lighting study, thats probably what you were focusing on. Sorry if this question is a little confusing, I'm not even sure…
I'm evaluating Marmoset toolbag for purchase and I've run into some issues... It seems that the brightness of a directional light doesn't change the appearance in the viewer at all. 0 or 100, it doesn't changel. In the attached image, the brightness it at 4 yet appears dimmer, If I lower it to 0, it still appears the same.…
Sort of. Point lights have an option called "source radius" that can give the light an "area" effect. But, as far as I know, not as a rectangle. https://docs.unrealengine.com/en-us/Resources/ContentExamples/Lighting/5_1 And, you have to bake it for the shadows to look right.
Hi guys,working on a garden lamp :) until today I have almost always avoided texturing (cause I found it difficult),but I decided to learn to do that properly,& for that I could use your help (I totally need it lol) So,my actual doubt is about the red piece on the image below.It should be red painted wood,but as you see in…
Hi guys, I was wondering if anyone could recommend a good software that's not only top notch, but also has a intuitive workflow when it comes to lighting and rendering. I know there's a lot of industry professionals who work on Hollywood films and naturally the intricacies and complexity of their software reflect on this…
So im in a project which I need to build the lighting by selected objects instead of the whole scene at once, the thing is when I do this the lighting reacts as it shouldn't. If i build them separatelly: this is by building both at the same time (and as it should do): How could I fix this?
Hello, I was recently modeling but my lighting or material has messed up, possibly by me accidentally pressing a random hotkey, but my entire model now looks gray muddy washed out. I have been using zbro-modeling clay shader and have never changed off of it. I also have not messed with the default light menu. Does anyone…