Hi,
I'm having problems with my lighting and I need your help to resolve it, if you think of a solution please post a comment.
Here is a summery of what I am doing right now. I'm using 3Ds max 2010 and I'm doing the Interior of a loft.
So, right now the most important problem is that I need to resolve the Daylight System using Mr Sun and Mr Sky. I'm having difficulty making it look nice (screenshot below).
Please post any comments to help me improve the quality of my environment!!!:)
-Jay-
Thank you
Replies
As for a solution you can try these:
1:Looks like your GI Photons radius is set too low. try increasing it. I would suggest you study up on GI if your planning on using it much. its quite a pain in the butt.
2:Alternatively, switch off GI and turn your FG bounces up to 5 or 6. that should give you a smooth result and decent fill light.
If you are using the 2 together they should be fairly low. FG should be set at draft and GI should be close to default with maybe 25 radius
It wont be your AO, you NEVER set your AO at such a high radius. try settings its radius to a tiny figure, greater than 0
In this scene the big problem is the shadow if checked out my AO and my shadow parameters and everything looks normal ill let you look at that, Maybe you'll find the problem!
Now i've got a new set of light because i am short on time and need to speed up render!
Now for Outdoor light i've got 2 target spot
My sun's shadow is a Mental Ray Shader
and for ambient light i've got 2 mr area omni that does'nt cast shadow
I've got two other lights that does'nt cast any shadow, that point directly the celling and the floor to smooth shadow
I'll send to you a Screenshot of each setting of my lights and a perspective view of outside of my scene to let you visualize how i've done that spooky lighting setting ...
Im taking a chance to see if i can send you a good resolution of my sun setting but i don't think that it's gonna do it
Here are the most principal setting of all lights and environnement parameters
CHECK THIS OUT THANK YOU!!!
So my Sun parameters are :
Target Spot
Casting Shadow with mental ray Shadow Map
A Multiplier of 1000
No Attenuation used
Hot Spot Beam : 50
Falloff/field : 150
Rectangle shape
The Rest appart shadow parameters density : ,5 ... more then default and shadow map size at 1024 everthing else has not been modified
Sky Light
The parameters for the sky are apparently the same just one little change is the multiplier that i lowered 50% of is amount and the sky light doesn't cast any shadow
AMBIENT LIGHT AND OTHERS
The 2 ambient lights and the 2 lights aimed at the celling and floor are set at 100 of Multiplier all other settings has'nt been changed.
ENVIRONNEMENT SETTING
FINAL GATHER
My FG is set to 1 of Multiply on Draft maximum at Medium quality
GLOBAL Illumination
Set to low quality with a Multiply of 1
Max number of photon per samples at default : 500
Average photon by light is at 20k
EXPOSURE CONTROL
At Mr Photographic exposure
and the mr photographic exposure are
EV at 10,00
Image Control
Highlights (burn) : 1,00
Midtones at : 1,00
Shadow 0,2
Color Saturation at 1,00
Whitepoint 5500 Kelvin
vignetting : 0,00
CHECK THIS OUT THANK YOU!!!
LEFT VIEW!!!
TOP VIEW!!!
Thanks again for your help it is really appreciated
Heres what you do.
*Turn off FG, GI, AO, Shadows.
*Render Your image.
*If you still have the noise, your problem is in a shader.
*If you have no noise, turn 1 feature on and render.
*If you have no noise keep turning them back on and rendering until you find which feature is causing the noise.
Also if you want realistic results ditch the standard max lights and switch to photometric lights. You need correct falloffs to get realistic results.