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UDK / Build lighting by selected assets issue (different tone of lighting)

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keku645 polycounter lvl 3
So im in a project which I need to build the lighting by selected objects instead of the whole scene at once, the thing is when I do this the lighting reacts as it shouldn't.

If i build them separatelly:

this is by building both at the same time (and as it should do):



How could I fix this?

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  • Obscura
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    Obscura grand marshal polycounter
    This makes total sense. Its like excluding assets from a lighting pass. They have some material color which changes gi. So excluding them will change the overal look of the render.
  • keku645
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    keku645 polycounter lvl 3
    Obscura said:
    This makes total sense. Its like excluding assets from a lighting pass. They have some material color which changes gi. So excluding them will change the overal look of the render.
    Any way so the object takes in mind the other objects surrounding it even tho I'm only building one?
    Such as modifying any line in baselightmass.ini?
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