Hey everyone, There's a local student animation contest coming up and I've been looking for male and female human rigs to use in my scene (ones with proper facial rigs, as it is an acting scene). So far, all of the rig providers I've came across online aren't too keen about their rigs being used in contests, so I've…
I've got some large sandstone cliff faces I'm working on right now that are going to have to tile both directions, but to break up the repetition well enough, they need to be 2:1 (2048x1024). I've been partying with Wrap Mode in Zbrush on some other tileables for this level, but it doesn't want to work properly with…
Hello, I want to be a character artist and today I am learning anatomy along with sculpting in Zbrush. I saw some interviews with pro character artists, and some of them mentioned that they have a human figures that helping them to maintain proportions and improve quality of a work. I inspected some local and online…
I have been working on a bunch of new pieces and want to clear out some of the dead weight from my portfolio from both the 2D and 3D sections. So let me know what you guys think I should cut, I am not looking for any unsolicited crits beyond that please...and yes I know that my stuff is all over the place but where I live…
Hey there. I'm new to the forum so be gentle... but not too gentle :D I'm working for a company who is producing a pc thriller. I need some feedback on it! I havent made very many assets as of yet, but the layout is there. Textures are in question due to my ignorance :P I cant seem to figure out a good method of localizing…
Ok, I've done my research and I've asked people, but the knowledge on how to set up symmetry in Zbrush is still not applicable in every case I run into. I use Set pivot with the transpose tools and Center pivot, but the axes are never well aligned. Local symmetry is also not always punctual. I feel there's something wrong…
Maya Generalist Los Angeles based film & effects house is currently looking for Maya Generalists that have feature film experience. On a daily basis, the Maya Generalists will be responsible for the development of various photorealistic hard surface models. As a Generalist, ideal candidates will need to have a diverse…
This is a new item I found on the shelf at a typical American grocery store. There was also Raisin bran, and mini wheats. I think this is a good move on kellogs part. Too many american foods are just loaded with shit. Kellogs is just jumping on the wagon, going with the market.. etc. But i think its nice in this case. I…
Original: Quick edits: You've got a nice scene, but it's a bit too busy atm. It needs LESS to make it MORE. * Remove outside (streetlight looking) lights around the outside ring. * You could also half the number on lights on the inside ring, there is so much repetition. (again speaking about the streetlight curved modeled…
ENVIRONMENT ARTIST Do you thrive in small environments where creativity and imagination pave the way to create unique AAA titles? Work with some of the most experienced veterans in the field creating highly imaginative titles! Model and texture creative and fun environments for their next major release and bring your…