Anybody have any tutorials on how I can get started with high-poly 'image reference' modelling in Blender? I was wondering because I saw this video and I want to model a shoe for a game, based off an img ref & in Blender. I know there's a lot of resources for Max on here, but I was wondering about Blender in particular.…
Hey all, is there anyway to have a workflow where I create the environment in Unreal and then export that environment WITH textures into Blender with all the textures attached, no hassle To then do architecture modeling, and whatnot in blender to render there for the final? So far all I see is Blender to Unreal but nothing…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
I've done many bakes before and my typical workflow is to add a hardedge on UV breaks at 90 degree areas. I've done this a million times in Maya to Painter into Unity with no issues. I am just wondering is this the same workflow when baking inside of Blender? Or am i just staring at this too long and missed something…
Hello, I recently started 3D-modeling again (familiar with the concepts but other than that I'm pretty much a total beginner) and started using Blender for the modeling part. I bought the Quixel suite a while ago in the hopes it would speed up some texturing work but now that I'm trying to figure out how to use it I'm…
Hi community. I am curious wether it is possible to create with Blender games, I saw already that some people do it. My questions are: is blender alone enough to create a simple game? Something like a 2D Dungeon? If yes some of you know where to start learining it? I have some experience with blender and photoshop in…
I'm a fair hand at Maya, but I'm a full beginner with Blender, so this is probably a basic problem. I built a model in Maya, and exported it as an .obj to bring into Blender. I'm following a tut for Sims4 modding, but when I bring my object into Blender it comes in transparent. When I flip it to "solid" it's just black.…
Hello. I would like to ask you for you help. I used a lot of Maya in previous days but right now I am switching to blender. I have difficulties with getting used to blender, especially pivots, snapping and aligning. Of course I am googling and doing my own shortcuts but it is still very confusing for me. Right now I am…
I wanted to find out if this is possible in Blender. Can one pose each hair curve generated from the mesh by moving the cvs and hand keyframing it ? I have googled this. Couldn't find any concrete info. Also I am wondering if its possible to import these animated curves to ue4. Unfortunately ue4 doesn't support hair from…
@JadeEyePanda I don't know how to do a full body turnaround in blender.I will put up camera shots of turn around angles of the model.I feel the model is very far from perfect.I am focusing on putting the important stuff,then later start correcting all the small mistakes.I must say making polygonal hair is such a pain…