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Unreal for Environment base) Then export into Blender

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gene098 polycounter lvl 4

Hey all,

is there anyway to have a workflow where I create the environment in Unreal and then export that environment WITH textures
into Blender with all the textures attached, no hassle

To then do architecture modeling, and whatnot in blender to render there for the final?

So far all I see is Blender to Unreal but nothing the other way around


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