I'm a fair hand at Maya, but I'm a full beginner with Blender, so this is probably a basic problem.
I built a model in Maya, and exported it as an .obj to bring into Blender. I'm following a tut for Sims4 modding, but when I bring my object into Blender it comes in transparent. When I flip it to "solid" it's just black. The UV mapping is coming over, I can see it in the UV viewer, and it recognizes my map, but nothing displays. Any idea what I'm doing wrong?
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