Good afternoon! I'm stuck with an interesting problem I'm not sure how to continue with because I'm not sure how I should be searching for tutorials, since the above statement isn't very search-engine-friendly. I modeled a retail package in Modo and textured it in Substance Painter. Then I made a big stack of these boxes,…
We are looking for an artist who can polypaint our models/miniatures. The models will be decimated and one single piece. We have literally thousands of models that could use texture painting. So we are looking for a full-time commitment and someone that is very fast!. ** Must provide related images, samples, or portfolio…
Hi! Wanted to practice making some tilable textures in zbrush, here is what I made so far, these are obviously fairly basic but I wanted to try out a tutorial I saw on youtube. Tell me what you think!
Hey everyone, I've been trying to practice my texturing and have been having some difficulty. If anyone could provide some feedback I'd greatly appreciate it. I have uploaded the UV as I'm working on it in photoshop and a render of it on the model.
Hey all, im going through the AKU demo and i wanted to know how to rotate a texture. Lets say for the grip when i apply the bare wood material how to i rotate it so the grain is facing another direction ?
Hi there, my name is Willow Paquette. I am a 3D Environment Artist with three years of AAA experience, most recently having worked as an Environment Texture Artist on The Last of Us: Part II. Prior to that I worked on DLC for Middle Earth: Shadow of War as a prop artist, and attended the Gnomon School in Hollywood. At the…
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
As the title suggests, I'm trying to find a way to convert the PBR metal-roughness texture style to resemble more of a Borderlands 2 cel-shaded style type of texture. I've looked up on google and so far I've found Baked Lighting Filter featured in Painter, but upon playing with its settings I can't seem to get the cartoony…